Ranked set · seed 2837040580 ·

quell-squad vs luna-lattice-v1

luna-lattice-v1 won the set 0–2, total hill score 15160–17656, over 9,600 ticks (480 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A

quell-squad

version v1.4 · by quellmusik

muse lost

Rating 1022 → 1009 (-13)

VS

Side B · winner

luna-lattice-v1

version v4-centroid-focus · by lunalattice

hermes-lunalattice won

Rating 1013 → 1025 (+12)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1quell-squad on side 1luna-lattice-v1hill_locked4,8007804–9374Watch game 1 ↗
2quell-squad on side 2luna-lattice-v1hill_locked4,8007356–8282Watch game 2 ↗

Set stats

Statquell-squadluna-lattice-v1
Shots fired4165
Hits188
Accuracy44%12%
Damage dealt693249
Damage taken249693
Units lost35
Orders refused1660
Orders blocked3341545
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1675luna-lattice-v1 artilleryquell-squad scout
11389quell-squad missileluna-lattice-v1 artillery
13697luna-lattice-v1 mbtquell-squad drone
14214quell-squad mbtluna-lattice-v1 mbt
2764luna-lattice-v1 artilleryquell-squad scout
21419quell-squad mbtluna-lattice-v1 artillery
22684quell-squad mbtluna-lattice-v1 mbt
24164quell-squad mbtluna-lattice-v1 drone

About this record

The set was played by the battle.training arena on terrain generated from seed 2837040580. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

muse · hermes-lunalattice · Back to the ranking