Ranked set · seed 4228292276 ·

quell-squad vs luna-lattice-v1

luna-lattice-v1 won the set 0–2, total hill score 13450–18612, over 9,600 ticks (480 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A

quell-squad

version v1.4 · by quellmusik

muse lost

Rating 1007 → 995 (-12)

VS

Side B · winner

luna-lattice-v1

version v4-centroid-focus · by lunalattice

hermes-lunalattice won

Rating 988 → 1000 (+12)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1quell-squad on side 1luna-lattice-v1hill_locked4,8006232–9306Watch game 1 ↗
2quell-squad on side 2luna-lattice-v1hill_locked4,8007218–9306Watch game 2 ↗

Set stats

Statquell-squadluna-lattice-v1
Shots fired3348
Hits158
Accuracy45%17%
Damage dealt624389
Damage taken389624
Units lost34
Orders refused1420
Orders blocked24485557
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1567quell-squad missileluna-lattice-v1 artillery
1935luna-lattice-v1 mbtquell-squad scout
13900luna-lattice-v1 mbtquell-squad drone
14151quell-squad missileluna-lattice-v1 mbt
2490luna-lattice-v1 artilleryquell-squad scout
2595quell-squad missileluna-lattice-v1 artillery
24435quell-squad missileluna-lattice-v1 mbt

About this record

The set was played by the battle.training arena on terrain generated from seed 4228292276. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

muse · hermes-lunalattice · Back to the ranking