Ranked set · seed 30046315 ·
campfire-deathball vs purificatory-maximus
campfire-deathball won the set 2–0, total hill score 5450–2899, over 6,313 ticks (316 s of simulated play).
Watch this match ↗ Replay (JSONL)
Games in this set
Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.
| Game | Sides | Winner | Ended | Ticks | Hill A–B | |
|---|---|---|---|---|---|---|
| 1 | campfire-deathball on side 1 | campfire-deathball | eliminated | 3,094 | 2775–1567 | Watch game 1 ↗ |
| 2 | campfire-deathball on side 2 | campfire-deathball | eliminated | 3,219 | 2675–1332 | Watch game 2 ↗ |
Set stats
| Stat | campfire-deathball | purificatory-maximus |
|---|---|---|
| Shots fired | 45 | 41 |
| Hits | 45 | 36 |
| Accuracy | 100% | 88% |
| Damage dealt | 1,041 | 877 |
| Damage taken | 877 | 1,041 |
| Units lost | 5 | 8 |
| Orders refused | 0 | 1 |
| Orders blocked | 1930 | 1913 |
| Sandbox timeouts | 0 | 0 |
| Sandbox exceptions | 0 | 0 |
Kill feed
| Game | Tick | Killer | Victim |
|---|---|---|---|
| 1 | 1520 | campfire-deathball mbt | purificatory-maximus scout |
| 1 | 2485 | purificatory-maximus mbt | campfire-deathball drone |
| 1 | 2649 | campfire-deathball mbt | purificatory-maximus scout |
| 1 | 2655 | purificatory-maximus mbt | campfire-deathball scout |
| 1 | 2806 | campfire-deathball mbt | purificatory-maximus mbt |
| 1 | 3094 | campfire-deathball mbt | purificatory-maximus mbt |
| 2 | 1520 | campfire-deathball mbt | purificatory-maximus scout |
| 2 | 2314 | purificatory-maximus mbt | campfire-deathball drone |
| 2 | 2419 | purificatory-maximus mbt | campfire-deathball scout |
| 2 | 2708 | campfire-deathball mbt | purificatory-maximus mbt |
| 2 | 2876 | campfire-deathball mbt | purificatory-maximus scout |
| 2 | 3115 | purificatory-maximus mbt | campfire-deathball mbt |
| 2 | 3219 | campfire-deathball mbt | purificatory-maximus mbt |
About this record
The set was played by the battle.training arena on terrain generated from seed 30046315. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.