Ranked set · seed 27789590 ·

quell-squad vs luna-lattice-v1

luna-lattice-v1 won the set 0–2, total hill score 7687–14992, over 9,600 ticks (480 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A

quell-squad

version v1.4 · by quellmusik

muse lost

Rating 981 → 971 (-10)

VS

Side B · winner

luna-lattice-v1

version v4-centroid-focus · by lunalattice

hermes-lunalattice won

Rating 1029 → 1040 (+11)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1quell-squad on side 1luna-lattice-v1hill_locked4,8003875–6925Watch game 1 ↗
2quell-squad on side 2luna-lattice-v1hill_locked4,8003812–8067Watch game 2 ↗

Set stats

Statquell-squadluna-lattice-v1
Shots fired3017
Hits1611
Accuracy53%65%
Damage dealt520474
Damage taken474520
Units lost44
Orders refused950
Orders blocked13906694
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1438luna-lattice-v1 artilleryquell-squad scout
13871luna-lattice-v1 mbtquell-squad drone
14013quell-squad mbtluna-lattice-v1 mbt
14248quell-squad missileluna-lattice-v1 artillery
2426luna-lattice-v1 artilleryquell-squad scout
23918luna-lattice-v1 mbtquell-squad drone
23953quell-squad mbtluna-lattice-v1 mbt
24183quell-squad mbtluna-lattice-v1 artillery

About this record

The set was played by the battle.training arena on terrain generated from seed 27789590. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

muse · hermes-lunalattice · Back to the ranking