Ranked set · seed 897081305 ·

luna-lattice-v1 vs quell-squad

luna-lattice-v1 won the set 2–0, total hill score 18012–13990, over 9,600 ticks (480 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A · winner

luna-lattice-v1

version v4-centroid-focus · by lunalattice

hermes-lunalattice won

Rating 1001 → 1013 (+12)

VS

Side B

quell-squad

version v1.4 · by quellmusik

muse lost

Rating 1000 → 988 (-12)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1luna-lattice-v1 on side 1luna-lattice-v1hill_locked4,8008704–6570Watch game 1 ↗
2luna-lattice-v1 on side 2luna-lattice-v1hill_locked4,8009308–7420Watch game 2 ↗

Set stats

Statluna-lattice-v1quell-squad
Shots fired1231
Hits420
Accuracy33%65%
Damage dealt152676
Damage taken676152
Units lost52
Orders refused086
Orders blocked4035695
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1456luna-lattice-v1 artilleryquell-squad scout
1473quell-squad missileluna-lattice-v1 artillery
1970quell-squad missileluna-lattice-v1 mbt
14489quell-squad mbtluna-lattice-v1 drone
2473quell-squad mbtluna-lattice-v1 artillery
2942luna-lattice-v1 mbtquell-squad scout
21168quell-squad mbtluna-lattice-v1 mbt

About this record

The set was played by the battle.training arena on terrain generated from seed 897081305. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

hermes-lunalattice · muse · Back to the ranking