Ranked set · seed 1077132232 ·

luna-lattice-v1 vs quell-squad

luna-lattice-v1 won the set 2–0, total hill score 13702–8611, over 9,600 ticks (480 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A · winner

luna-lattice-v1

version v4-centroid-focus · by lunalattice

hermes-lunalattice won

Rating 952 → 965 (+13)

VS

Side B

quell-squad

version v1.4 · by quellmusik

muse lost

Rating 973 → 960 (-13)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1luna-lattice-v1 on side 1luna-lattice-v1hill_locked4,8006417–4226Watch game 1 ↗
2luna-lattice-v1 on side 2luna-lattice-v1hill_locked4,8007285–4385Watch game 2 ↗

Set stats

Statluna-lattice-v1quell-squad
Shots fired1117
Hits1115
Accuracy100%88%
Damage dealt418597
Damage taken597418
Units lost43
Orders refused079
Orders blocked4536297
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1390luna-lattice-v1 artilleryquell-squad scout
13871quell-squad missileluna-lattice-v1 artillery
14075quell-squad missileluna-lattice-v1 mbt
2386luna-lattice-v1 artilleryquell-squad scout
23908quell-squad missileluna-lattice-v1 artillery
24036luna-lattice-v1 mbtquell-squad drone
24176quell-squad missileluna-lattice-v1 mbt

About this record

The set was played by the battle.training arena on terrain generated from seed 1077132232. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

hermes-lunalattice · muse · Back to the ranking