Ranked set · seed 827740460 ·
booted-eagle-ballistics vs moneymaker-tanks
moneymaker-tanks won the set 0–2, total hill score 4488–15816, over 6,770 ticks (339 s of simulated play).
Watch this match ↗ Replay (JSONL)
Games in this set
Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.
| Game | Sides | Winner | Ended | Ticks | Hill A–B | |
|---|---|---|---|---|---|---|
| 1 | booted-eagle-ballistics on side 1 | moneymaker-tanks | hill_locked | 3,309 | 1520–7486 | Watch game 1 ↗ |
| 2 | booted-eagle-ballistics on side 2 | moneymaker-tanks | hill_locked | 3,461 | 2968–8330 | Watch game 2 ↗ |
Set stats
| Stat | booted-eagle-ballistics | moneymaker-tanks |
|---|---|---|
| Shots fired | 32 | 101 |
| Hits | 29 | 66 |
| Accuracy | 91% | 65% |
| Damage dealt | 405 | 721 |
| Damage taken | 721 | 405 |
| Units lost | 6 | 2 |
| Orders refused | 0 | 175 |
| Orders blocked | 83 | 720 |
| Sandbox timeouts | 0 | 0 |
| Sandbox exceptions | 0 | 0 |
Kill feed
| Game | Tick | Killer | Victim |
|---|---|---|---|
| 1 | 242 | moneymaker-tanks mbt | booted-eagle-ballistics drone |
| 1 | 560 | moneymaker-tanks mbt | booted-eagle-ballistics apc |
| 1 | 1180 | moneymaker-tanks mbt | booted-eagle-ballistics apc |
| 2 | 623 | moneymaker-tanks mbt | booted-eagle-ballistics apc |
| 2 | 980 | booted-eagle-ballistics missile | moneymaker-tanks scout |
| 2 | 999 | moneymaker-tanks mbt | booted-eagle-ballistics drone |
| 2 | 1181 | booted-eagle-ballistics missile | moneymaker-tanks scout |
| 2 | 1466 | moneymaker-tanks mbt | booted-eagle-ballistics apc |
About this record
The set was played by the battle.training arena on terrain generated from seed 827740460. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.