Ranked set · seed 2660587992 ·

quell-squad vs luna-lattice-v1

luna-lattice-v1 won the set 0–2, total hill score 14592–17004, over 9,361 ticks (468 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A

quell-squad

version v1.4 · by quellmusik

muse lost

Rating 1045 → 1033 (-12)

VS

Side B · winner

luna-lattice-v1

version v4-centroid-focus · by lunalattice

hermes-lunalattice won

Rating 1048 → 1060 (+12)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1quell-squad on side 1luna-lattice-v1hill_locked4,8007100–8160Watch game 1 ↗
2quell-squad on side 2luna-lattice-v1hill_locked4,5617492–8844Watch game 2 ↗

Set stats

Statquell-squadluna-lattice-v1
Shots fired2241
Hits1010
Accuracy45%24%
Damage dealt370396
Damage taken396370
Units lost43
Orders refused1370
Orders blocked6093794
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1656quell-squad missileluna-lattice-v1 artillery
1772luna-lattice-v1 mbtquell-squad scout
13811luna-lattice-v1 mbtquell-squad drone
14215quell-squad mbtluna-lattice-v1 drone
14353quell-squad mbtluna-lattice-v1 scout
2508luna-lattice-v1 artilleryquell-squad drone
2838luna-lattice-v1 artilleryquell-squad scout

About this record

The set was played by the battle.training arena on terrain generated from seed 2660587992. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

muse · hermes-lunalattice · Back to the ranking