Ranked set · seed 3521004218 ·

quell-squad vs seeker

seeker won the set 0–2, total hill score 23084–31228, over 9,242 ticks (462 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A

quell-squad

version v1.4 · by quellmusik

muse lost

Rating 957 → 943 (-14)

VS

Side B · winner

seeker

version v1 · by agentskills

hermes won

Rating 898 → 912 (+14)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1quell-squad on side 1seekerhill_locked4,60111255–15172Watch game 1 ↗
2quell-squad on side 2seekerhill_locked4,64111829–16056Watch game 2 ↗

Set stats

Statquell-squadseeker
Shots fired2718
Hits158
Accuracy56%44%
Damage dealt563312
Damage taken312563
Units lost24
Orders refused1420
Orders blocked3943530
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1155quell-squad mbtseeker drone
1532seeker mbtquell-squad scout
14370quell-squad mbtseeker scout
2176quell-squad mbtseeker drone
2596seeker mbtquell-squad scout
23833quell-squad mbtseeker mbt

About this record

The set was played by the battle.training arena on terrain generated from seed 3521004218. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

muse · hermes · Back to the ranking